Convert Nodes & Triangles To STL Files¶
Group (Subgroup)¶
IO (Output)
Description¶
This Filter will convert a pair of triangle and nodes files into an output STL File in Binary format for each unique Feature Id. The input file formats were originally defined by Prof. Greg Rohrer (CMU), and are commonly used in studying Grain Boundary Character Distribution (GBCD).
The nodes file format is as follows:
+ first line = number of nodes
+ column 1 = node id, starts from zero.
+ column 2 = node type,
+ 2 = on the **Feature** boundary
+ 3 = on the triple line,
+ 4 = quadruple point or on quadruple line if 10 is added, eg + 12, 13, and 14, then they are on the surface of microstructure.
For the nodes on surfaces of microstructure, negative wrapper spins are treated as neighboring Features.
+ 12 = on the **Feature** boundary trace area at the surface of microstructure
+ 13 = on the **Feature** boundary trace line
+ 14 = on the triple point, and so on
- column 3 to 5 = coordinates of nodes, x, y, and z
The triangles file format is as follows:
- first line = number of triangles
- column 1 = triangle id, starts from zero
- column 2 to 4 = node1, node2 and node3 of individual triangles
- column 5 to 7 = edge1 (from node1 and node2), edge2 (from node2 and node3) and edge3 (from node3 and node1) of individual triangle
- column 8 and 9 = neighboring spins of individual triangles, column 8 = spins on the left side when following winding order using right hand.
Parameters¶
Name | Type | Description |
---|---|---|
Nodes File | File Path | The input nodes file path |
Triangles File | File Path | The input triangles file path |
Output STL Directory | File Path | The output Stl directory path |
STL File Prefix | String | The prefix that will be added to the STL files number |
Required Geometry¶
Not Applicable
Required Objects¶
None
Created Objects¶
None
Example Pipelines¶
License & Copyright¶
Please see the description file distributed with this Plugin
DREAM.3D Mailing Lists¶
If you need more help with a Filter, please consider asking your question on the DREAM.3D Users Google group!