DREAM.3D v6 User Manual
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Surface Meshing (Generation)
This Filter generates a Triangle Geometry from an Image Geometry that represents a surface mesh of the present Features. The algorithm proceeds by creating a pair of Triangles for each face of the Cell where the neighboring Cell have a different Feature Id value. The meshing operation is extremely quick but can result in a surface mesh that is very "stair stepped". The user is encouraged to use a smoothing operation to reduce this "blockiness".
The user may choose any number of Cell Attribute Arrays to transfer to the created Triangle Geometry. The Faces will gain the values of the Cells from which they were created. Currently, the Filter disallows the transferring of data that has a multi-dimensional component dimensions vector. For example, scalar values and vector values are allowed to be transferred, but N x M matrices cannot currently be transferred.
For more information on surface meshing, visit the tutorial.
None
Image
Kind | Default Name | Type | Component Dimensions | Description |
---|---|---|---|---|
Cell Attribute Array | FeatureIds | int32_t | (1) | Specifies to which Feature each Cell belongs |
Any Cell Attribute Array | None | Any | Any | Specifies which Cell Attribute Arrays to transfer to the created Triangle Geometry |
Kind | Default Name | Type | Component Dimensions | Description |
---|---|---|---|---|
Data Container | TriangleDataContainer | N/A | N/A | Created Data Container name with a Triangle Geometry |
Attribute Matrix | VertexData | Vertex | N/A | Created Vertex Attribute Matrix name |
Vertex Attribute Array | NodeTypes | int8_t | (1) | Specifies the type of node in the Geometry |
Attribute Matrix | FaceData | Face | N/A | Created Face Attribute Matrix name |
Face Attribute Array | FaceLabels | int32_t | (2) | Specifies which Features are on either side of each Face |
Any Face Attribute Array | None | Any | Any | The set of transferred Cell Attribute Arrays |
Please see the description file distributed with this Plugin
If you need more help with a Filter, please consider asking your question on the DREAM.3D Users Google group!