DREAM.3D v6 User Manual
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Statistics (Crystallographic)
This Filter determines the average orientation of each Feature by the following algorithm:
Note: The process of finding the nearest quaternion in Step 3 is to account for the periodicity of orientation space, which would cause problems in the averaging if all quaternions were forced to be rotated into the same Fundamental Zone
Note: The quaternions can be averaged with a simple average because the quaternion space is not distorted like Euler space.
None
Not Applicable
Kind | Default Name | Type | Component Dimensions | Description |
---|---|---|---|---|
Element Attribute Array | FeatureIds | int32_t | (1) | Specifies to which Feature each Element belongs |
Element Attribute Array | Phases | int32_t | (1) | Specifies the Ensemble of the Element |
Element Attribute Array | Quats | float | (4) | Specifies the orientation of the Element in quaternion representation |
Ensemble Attribute Array | CrystalStructures | uint32_t | (1) | Enumeration representing the crystal structure for each Ensemble |
Kind | Default Name | Type | Component Dimensions | Description |
---|---|---|---|---|
Feature Attribute Array | AvgQuats | float | (4) | Specifies the average orientation of the Feature in quaternion representation |
Feature Attribute Array | AvgEulerAngles | float | (3) | Specifies the orientation of each Feature in Bunge convention (Z-X-Z) |
Please see the description file distributed with this Plugin
If you need more help with a Filter, please consider asking your question on the DREAM.3D Users Google group!