DREAM3D User Manual
Generate Face IPF Coloring

Group (Subgroup)

SurfaceMesh

Description

This filter generates a per triangle pair of colors based on the Inverse Pole Figure (IPF) color triangle for the crystal structure of the grain. Each face has 2 colors because each face is the boundary between 2 Grains or Fields. The reference direction used for the IPF color generation is the Normal of the face.

The user will need to calculate the Face Normals before this filter is run.

After running this filter visualizing the grains should result in something like the following image.


GenerateFaceIPFColoring.png
Example Output Data Generated with this filter.

Parameters

Required DataContainers

SurfaceMesh - Valid Surface Mesh containing the shared vertex array and face list

Required Arrays

Type Default Name Description Comment Filters Known to Create Data
Face SurfaceMeshFaceLabels N x 2 Col of signed integer Quick Surface Mesh (SurfaceMeshing), M3C Surface Meshing (Slice at a Time)

Created Arrays

Type Name Comment
Triangle Attribute Array SurfaceMeshTriangleIPFColors N X 6 Array of Unsigned Chars that are the RGB colors for each Field Id Associated with the triangle.

Authors

Copyright: 2013 Michael A. Groeber (AFRL), 2013 Michael A. Jackson (BlueQuartz Software)

Contact Info: dream.nosp@m.3d@b.nosp@m.luequ.nosp@m.artz.nosp@m..net

Version: 1.0.0

License: See the License.txt file that came with DREAM3D.

See a bug? Does this documentation need updated with a citation? Send comments, corrections and additions to The DREAM3D development team