DREAM3D User Manual
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SurfaceMesh
This filter generates a per triangle pair of colors based on the Inverse Pole Figure (IPF) color triangle for the crystal structure of the grain. Each face has 2 colors because each face is the boundary between 2 Grains or Fields. The reference direction used for the IPF color generation is the Normal of the face.
The user will need to calculate the Face Normals before this filter is run.
After running this filter visualizing the grains should result in something like the following image.
SurfaceMesh - Valid Surface Mesh containing the shared vertex array and face list
Type | Default Name | Description | Comment | Filters Known to Create Data |
---|---|---|---|---|
Face | SurfaceMeshFaceLabels | N x 2 Col of signed integer | Quick Surface Mesh (SurfaceMeshing), M3C Surface Meshing (Slice at a Time) |
Type | Name | Comment |
---|---|---|
Triangle Attribute Array | SurfaceMeshTriangleIPFColors | N X 6 Array of Unsigned Chars that are the RGB colors for each Field Id Associated with the triangle. |
Copyright: 2013 Michael A. Groeber (AFRL), 2013 Michael A. Jackson (BlueQuartz Software)
Contact Info: dream 3d@b luequ artz .net
Version: 1.0.0
License: See the License.txt file that came with DREAM3D.
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