If the mask is dilated, the Filter grows the true regions by one Cell in an iterative sequence for a user defined number of iterations. During the dilate process, the classification of any Cell neighboring a false Cell will be changed to true. If the mask is eroded, the Filter shrinks the true regions by one Cell in an iterative sequence for a user defined number of iterations. During the erode process, the classification of the false Cells is changed to true if one of its neighbors is true. The Filter also offers the option(s) to turn on/off the erosion or dilation in specific directions (X, Y or Z).
|Operation||Enumeration||Whether to dilate or erode|
|Number of Iterations||int32_t||The number of iterations to use for erosion/dilation|
|X Direction||bool||Whether to erode/dilate in the X direction|
|Y Direction||bool||Whether to erode/dilate in the Y direction|
|Z Direction||bool||Whether to erode/dilate in the Z direction|
|Kind||Default Name||Type||Component Dimensionss||Description|
|Cell Attribute Array||Mask||bool||(1)||Used to define whether the Cells are part of the mask|
License & Copyright¶
Please see the description file distributed with this Plugin
DREAM.3D Mailing Lists¶
If you need more help with a Filter, please consider asking your question on the DREAM.3D Users Google group!